Organic Social
role: art director, animator, 3D designer, gameplay capture
With over 350,000 followers across both Twitter and Instagram, WWE Supercard demands a social presence that is informative, fast-paced, and most importantly, irreverent. Each post centers around highlighting new card themes or releases.
These quirky posts often involve studying various aspects of wrestling lore such as vintage arenas and personas which are oftentimes painstakingly (and lovingly) recreated. Various game assets, gameplay capture, and some combo of Blender and After effects were utilized in the making of these.
Online Video/Community Engagement
role: concept creation, art director, director of photography, editor
The video above was part of a mini-campaign for the release of our in-game Tarot Card theme. We printed physical versions of the cards and used them to create accurate tarot readings steeped in WWE lore. This yielded three unique videos that were distributed via Discord and social media to our community. Also hidden within the videos were code snippets that when pieced together, would present an in-game redemption code.
Direct To Consumer Store Assets
role: motion designer, compositor
My team at Cat Daddy is responsible for designing and maintaining the D2C store for WWE Supercard. This allows us to sell game content directly to our players, bypassing app-store fees and generating more revenue for the studio.
My direct responsibility is to concept and create hero videos that play for certain bundles in the store. This involves working with (and modifying) a base Blender scene created by another designer on my team.
In-Game Motion Design/Concepting
role: art director, motion designer
Occasionally, I get opportunities to assist the game dev team on in-game content. This can range from concept work for new battle animations, UI animations, or like the examples above, art direction and motion design for the game's main menu.